Blender 3D: Noob to Pro/Human Head Modelling. Here is a simple step by step process of starting to create a head model and being able to edit the object on both. Free Human 3D models in OBJ, Blend, STL, FBX, Three.JS formats for use in Unity 3D, Blender, Sketchup, Cinema 4D, Unreal, 3DS Max and Maya.
![]() Originally posted on 24 September 2017. Scroll down for the new rigged version of the asset.
Digital doubles firm Eisko has released a new free model of a female human head based on 3D scan data.
The asset isn’t licensed for commercial use, but it’s highly detailed and comes with PBR textures, so it’s well suited to use in look dev or lighting tests, or for use in demo material.
Supplied in FBX format with four detailed facial expressions and 4K texture maps
The model is available in two variants: one intended for visual effects, and one for real-time work.
In both cases, you get a base head mesh and four high-res scans of the actress’s facial expressions: two neutral poses with her eyes open and closed, and two extremes of movement.
Each is around five million polygons, and follows the same topology as the base mesh. All of the files are provided in FBX format.
The models come with separate 4K texture maps for the skin, eyes, tear line and the inside of the mouth, supplied in EXR format for visual effects and 8-bit PNG format for offline work.
The map types vary between head parts, but they’re geared to a Specular/Glossiness PBR workflow.
Updated 1 November 2017: Eisko has also now released a free rigged version of the head.
The asset, which is presented as a Maya scene file, is based on 154 blendshapes derived from facial scans, and comes with eye, brow, look-at, jaw, lips and tongue controls.
It can export directly to Unity, Unreal Engine and Marmoset’s Toolbag viewer.
Availability
Both assets are available via Eisko’s website via the links below. You need to supply your email address to have the download link sent to you.
The assets are provided under a Creative Commons Attribution licence for non-commercial use.
Download the free rigged model of a human head from Eisko’s website (Link updated 17 December 2018) Related posts:
Tags: 3D scan, 3D scanning, 4K, AO, cavity, character, diffuse, digital double, download, Eisko, EXR, facial capture, FBX, female head, free, glossiness, model, offline, PBR, physically based shading, PNG, real time, specular, texture maps, topology, transmission, visual effects
< Blender 3D: Noob to Pro
Face modelling is a fun and skillful way of creating detailed characters. Here is a simple step by step process of starting to create a head model and being able to edit the object on both sides simultaneously. It requires skillful mastery to model a realistic head model with full Materials/Texture Mapping.
This method is just one of many different techniques for making a head. In this method, we will start with a circle and extrude it to create the head shape, and also apply mirroring so we can make a nice symmetrical head and only do half the work.
Other techniques may be to start with a cube or circle, but most techniques will use the mirroring trick described here.
Creating the outline[edit]
Once you have completed your Contour Profile in step 3, we'll turn our two-dimensional circle into 3D.
Extruding and mirroring[edit]
Make sure you set up the mirror correctly before continuing.
(What can you do about this line down the middle...do you weld it at some point? JHS 12/24/2005)(If you apply the subsurf modifier then weld the inside vertices it goes away. 9/13/2006)
![]() ![]() Modelling the Head[edit]
(THIS AREA MUST BE FILLED) 5-26-08Pathfind is essential
Merging the sides and removing the seam[edit]
Retrieved from 'https://en.wikibooks.org/w/index.php?title=Blender_3D:_Noob_to_Pro/Human_Head_Modelling&oldid=3582958'
![]() Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2023
Categories |